Detonating Kuriboh
DARK 1

Detonating Kuriboh

  • Archetype:
  • Kuriboh

  • ATK:
  • 300

  • DEF:
  • 200

  • View:
  • 3079




If a "Kuriboh" Monster Card is on the field: You can Special Summon this card from your hand. When your opponent activates a monster effect on the field (Quick Effect): You can equip this card you control to that opponent's monster as an Equip Spell with the following effect. ● The equipped monster's effects are negated. You can only use each effect of "Detonating Kuriboh" once per turn.




 
 
AI Power Analysis
Hand trapConfidence: MediumEvaluated Oct 9, 2026
63± 6/ 100
Power Score
Intrinsic 61
Deck 65

Detonating Kuriboh — Power Evaluation

Final Score: 63 ± 6 · Confidence: Medium

  • Intrinsic: 61 · Deck: 65 · Meta: provisional
  • Primary role: Hand trap · Secondary: Negation/Interaction

Why it scores here

Detonating Kuriboh's value is its quick-effect negation: it can be Special Summoned from hand while a Kuriboh monster is on the field, then equipped to an opposing monster that activates an effect, shutting that effect off. The score is held down by the Kuriboh-field condition, the one-for-one nature of the negate, and the absence of any combo data, so the body's 300 ATK earns nothing. Its 400-of-400 deck presence and single-copy cost show it is a practical, easy-to-run slot, which lifts deck and efficiency scores without inflating the power score.

Axis scores

Axis Score Evidence
Accessibility 60 Summon from hand requires a Kuriboh monster on the field and it is not a searcher; it is played in 400 of 400 sampled decks, mostly with Kuriboh - Multiply! (97.8%) (observed)
Combo & Conversion 25 No recorded combo boards; the card's only conversion is negating one monster effect, so the text supports little board-building (inferred)
Resource Economy 30 Text gives no draw, search, or GY refuel; it is a one-for-one interaction that leaves the Kuriboh body behind (verified)
Effect & Interaction 75 Quick Effect that negates a monster's effects when that monster activates one, usable on the opponent's turn and reusable once per turn per effect (verified)
Material Utility 35 Level 1 DARK Fiend with 300 ATK; the equipped copy is removed from play as a material, so it is only a modest body (inferred)
Resilience & Flexibility 50 Two once-per-turn effects give some redundancy, but a single negate or banish on the Kuriboh monster or the hand summon stops it (inferred)
Deck-Building Efficiency 70 Single copy in 394 of 400 decks with no garnets or locks, and it runs across 68 archetypes; the Kuriboh-field condition limits some homes (observed)

Calculation

Weight profile: 0.7 Hand trap + 0.3 Removal/Negation. Intrinsic ≈ 61, Deck ≈ 65, Meta = provisional. Modifiers: Clean single-copy slot (2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Quick-effect negation of a monster's effects, usable on the opponent's turn
  • Single-copy, no-garnet slot that fits many archetypes
  • Present in every sampled deck, so accessibility in its Kuriboh homes is real

Weaknesses

  • Summon needs a Kuriboh monster on the field, which limits hand use outside Kuriboh decks
  • One-for-one negate with no card advantage
  • Weak as material; the equipped copy is lost

Counters / choke points

  • Negation or banish on the Kuriboh monster that enables the hand summon
  • Opponent effects that do not rely on a monster effect activation
  • Monster removal that leaves no Kuriboh monster on the field

Best use

Hand trap / negate for opposing monster effects. Decks: Kuriboh, Dark Magician, Shining Sarcophagus, Red-Eyes. Suggested copies: 1.

Evidence & gaps

  • Verified: Quick Effect equip-negate on an opposing monster's activation, once per turn per effect (card text); Single copy in 394 of 400 decks (deck data)
  • Observed: Present in 400 of 400 sampled decks; 62 of them are Kuriboh archetype decks (deck data); Kuriboh - Multiply! co-occurs in 97.8% of decks; Ash Blossom in 93.8% (top partners)
  • Inferred: Hand summon requirement limits use outside Kuriboh homes; Equipped copy is lost as material; Single negate or banish on the Kuriboh monster stops the hand summon
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied usage statistics lists only 4 archetypes; no historical trend no banlist token — assumed 3 copies (unlimited)











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